using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEditor.VersionControl;
using UnityEngine;
using UnityEngine.Events;

public class TipeData
{
    public int num;
    public string name;
    public string description;
    public string text1, text2, text3;
    public UnityAction UnityAction1, UnityAction2, UnityAction3;

    public TipeData(string name, string description, string text1, UnityAction UnityAction1)
    {
        num = 1;
        this.name = name;
        this.description = description;
        this.text1 = text1;
        this.UnityAction1 = UnityAction1;
    }
    public TipeData(string name, string description, string text1, UnityAction UnityAction1, string text2, UnityAction UnityAction2, string text3, UnityAction UnityAction3)
    {
        num = 3;
        this.name = name;
        this.description = description;
        this.text1 = text1;
        this.text2 = text2;
        this.text3 = text3;
        this.UnityAction1 = UnityAction1;
        this.UnityAction2 = UnityAction2;
        this.UnityAction3 = UnityAction3;

    }
    public TipeData(string name, string description, string text1, UnityAction UnityAction1, string text2, UnityAction UnityAction2)
    {
        num = 2;
        this.name = name;
        this.description = description;
        this.text1 = text1;
        this.text2 = text2;
        this.UnityAction1 = UnityAction1;
        this.UnityAction2 = UnityAction2;
    }
}